@startuml
sprite $b [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000122222222100000000000000000000000
00000000000008EFFFFFFFFFFFD820000000000000000000
000000000001DFFFFFFFFFFFFFFFF9100000000000000000
00000000000AFFFFFFFFFFFFFFFFFFD20000000000000000
00000000002FFFFFFFFFFFFFFFFFFFFE2000000000000000
00000000006FFFFFFFFFFFFFFFFFFFFFD000000000000000
00000000007FFFFF4444444458DFFFFFF800000000000000
00000000007FFFFE000000000008FFFFFF00000000000000
00000000007FFFFE0000000000009FFFFF50000000000000
00000000007FFFFE0000000000001FFFFFA0000000000000
00000000007FFFFE0000000000000AFFFFC0000000000000
00000000007FFFFE00000000000008FFFFD0000000000000
00000000007FFFFE00000000000009FFFFD0000000000000
00000000007FFFFE0000000000000DFFFFB0000000000000
00000000007FFFFE0000000000005FFFFF70000000000000
00000000007FFFFE000000000003EFFFFF20000000000000
00000000007FFFFE00000000017FFFFFFB00000000000000
00000000007FFFFFDDDDDDDDEFFFFFFFF300000000000000
00000000007FFFFFFFFFFFFFFFFFFFFF9000000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFF800000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFF90000000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFF7000000000000
00000000007FFFFF888888888889DFFFFFFF200000000000
00000000007FFFFE00000000000004EFFFFF900000000000
00000000007FFFFE000000000000002EFFFFF00000000000
00000000007FFFFE0000000000000006FFFFF40000000000
00000000007FFFFE0000000000000001FFFFF70000000000
00000000007FFFFE0000000000000000DFFFF90000000000
00000000007FFFFE0000000000000000EFFFF80000000000
00000000007FFFFE0000000000000001FFFFF70000000000
00000000007FFFFE0000000000000007FFFFF40000000000
00000000007FFFFE000000000000003FFFFFE00000000000
00000000007FFFFE00000000000006FFFFFF800000000000
00000000007FFFFFAAAAAAAAAAABEFFFFFFE100000000000
00000000005FFFFFFFFFFFFFFFFFFFFFFFF5000000000000
00000000001FFFFFFFFFFFFFFFFFFFFFFF70000000000000
000000000007FFFFFFFFFFFFFFFFFFFFF500000000000000
0000000000008FFFFFFFFFFFFFFFFFFA1000000000000000
000000000000028BCCCCCCCCCCCB96100000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_B(_alias) ENTITY(rectangle,black,b,_alias,FA6 B)
!define FA6_B(_alias, _label) ENTITY(rectangle,black,b,_label, _alias,FA6 B)
!define FA6_B(_alias, _label, _shape) ENTITY(_shape,black,b,_label, _alias,FA6 B)
!define FA6_B(_alias, _label, _shape, _color) ENTITY(_shape,_color,b,_label, _alias,FA6 B)
skinparam folderBackgroundColor<<FA6 B>> White
@enduml